Mod the Game
Examining Historical Perspectives
Write, Design and Build a New Version of Episode 1: Though Poppies Grow
The story will be told by the player character in the game your group will author. Use the first person to achieve this purpose
Setting and Place
If your game will be designed to use the GPS location-based functionality of ARIS, be sure that to use sites that are within reasonable
walking distance of each other
Words and expressions used in character conversations should be period appropriate for players to create authentic and plausible interpretations of the era.
Authenticity and Accuracy
It is important that the course of historical events is accurately portrayed, and that character perspectives and attitudes are based
Create a Piece of Historical Fiction
Re-write Episode 1 from the perspective of a character from your selected disadvantaged group using the evidence-based inferences that you identified in Activity 1 as a reference.
It is important to research the laws, regulations and social restrictions that your identity group experienced in the decades prior to the First World War in order place societal perspectives into context and identify the historical significance of related decisions and events during the war years. Do you best to work these considerations into your story.
Photo: British Columbia Regiment
identify digital artifacts that can be triggered to show-up in your story. Examples are: photographs, video, digitized letters, diaries, manuals, telegrams
determine which format your to deliver each piece of media, and when each object should be triggered
provide narrative elements through descriptive text and media that can be visited by the player (pinching and zooming images is not possible)
dialogue can be simulated between characters, and players can be prompted to choose from a selection choices
descriptions with media that can be collected and dropped by the player (pinching and zooming images is enabled)
locations on the Internet that can be linked (e.g. maps, videos, music)
Make Your Story Interactive
Build Your Story In
ARIS is a game platform that does not require any coding or programming skills. Interactive stories and games are created in the desktop environment using the ARIS editor (version 2.0 or above).
The video series below provides clear instructions on how to build your game. You will need to make an account which will log you into both the editor and the ARIS app on your mobile device (also called the ‘client’).
City of Vancouver Archives 99-496
The Iterative Process
Iteration means to create new versions based on feedback. Game designers play test their games with users to resolve technical issues (“bugs”) and create the intended player experience.
It is important to consider the what you want the players of your game to feel and to work towards achieving this result in design. The challenge is accomplishing this without exaggerating or assuming evidence-based character profiles.
In other words, you the author creates the emotions that the players feel, but the characters and setting must align with evidence from historical contexts and events.
Important Playtesting Note
Clicking “Offsite Mode” in the editor settings allows you and your team to playtest your game in one place, without having to go to the actual locations in the story.
Remember to turn this setting off when you wish to test or play your game in the field.
If you are interested in getting an editable copy of Though Poppies Grow to use as a template in the ARIS Editor, or contact Craig Brumwell